The developer promised a SIMS-like demo months ago, but i figure they also get trapped into some complexity hellhole of their own plugin. It's a cool thing, with cool concept, but un-necessarily complex for most AI situations. I ended up spending a month on things that i could have achieved using Behaviour Designer in a week. When using this with their own Apex Path, there are eventually too many components to handle, and after a while you're just too tired to figure out which component you are supposed to use under what circumstances. I highly recommend this for an AI solution in your project, and that you take the time to learn how to use it. This asset has already saved me a ton of time compared to using that. In my last project, I implemented my own behavior tree AI system. After working with it for a few weeks, I had a good understanding of how it worked, and built up a library of nodes to very quickly create and modify AIs to do complex behavior. When I first started, progress was slow as I had to learn and get used to the system, and also write a new node every time I wanted to do something. Once you have a nice library of these AI nodes written, you can plug them into an AI graph structure quite easily. This asset basically sets up a nice framework for you to write your own modular AI nodes, which include scorers (produce a score based on some state of the game) and actions which will be performed based on the output from the scorers. Also when I had a question, my post on their forums was answered quickly. It has a bit of an initial learning curve, but the documentation was decent enough for me to get over it pretty quickly. If someone else wants to pick up a uncommon trust and do testing feel free to add the info here so someone with edit rights can update the wiki.Update: This asset seems to no longer be compatible with versions of Unity past 2019.3.7. justicebreaker (Darkness/Gravitation) [seems to apply -mdef down, diffusion ray did 5600 befor and 7000 dmg after she applied justicebreaker, i'm not convinced of the 50% as mentioned in the wiki.) Peacbreaker seems to have Distortion/Reverberation property and maybe a -def down debuff (not convinced yet). Her hexa strike has fusion property as expected i once had her pick nott 3 times in a row so you can't reliably plan ahead to have her on the right WS when you do instanced/time limited content. She seems to pick WS at random (or maybe tied to something weird like odd or even day time numbers) on summon. if her ACC is capped her WS cycle seems fast enough to interrupt something like (her)fusion -> (you)fragmentation -> (you)light, so you can't reliably close double light. she holds TP forever even once she has reached 3000TP if you nor your trusts tp is over 1000, she WSs immediately if you or one of your trusts have 1000 TP or more. unfortunately she has no WS AI, means she spams her WS as soon as she gets 1000+ TP. ![]() ![]() On the plus side her tp gain is very fast as expected with kraken club, sometimes ready to WS within ~2 attack rounds. however i suspect her to wield some sort of kraken club cause her attack/damage on auto attacks is extremely low, she hits apex matamatas and apex crabs consistently for 0 damage and even with 20% -def debuff she rarely does 1 damage. She seems to have decent ACC, can hit apex raptors and matamata reliably without needing marine stewpot food but starts missing vs apex bats, apex jagils and apex crabs. its a few hours befor JP midnight, gain exp active and i felt cute so i picked up Naja (UC) for testing. Figured some unity NPCs have incomplete or no info at all.
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