![]() The damage output seemed rather similar too. The only difference I could see was that the Hand Cannon seemed to have a higher rate of fire (though I'm not sure, maybe it's just me) as well as noticeably better range. I have used the Hand Cannon a little bit, and both seem pretty similar weapons - I use them in close quarters and they are extremely good alongside the sniper rifle and my above mentioned vigors. The main question is - should I use the Shotgun or the Hand Cannon? As I write this, I'm relatively early on in the game, so I haven't upgraded anything except the sniper rifle and I don't have too much useful gear, so I won't list that. Experimented upon since youth and sealed away from sight behind masks of copper, the Boys of Silence rank among the most. annoying but keep at it once he is weak make sure the other enemy. Booker DeWitt encounters them in Columbia during the course of BioShock Infinite. This was he hardest in my opinion (might want to purchase a resurrection) Kill one handyman. The former two are mainly to distract them, so I canī) Back off, find cover and pull out the sniperĪlso, Shock Jockey is useful for turrets, Handymen, Patriots, etc. The Boys of Silence are enthralled young men fitted with sense-enhancing helmets who are forced to act as watchmen of Comstock House. For the vigors, I generally use one of Murder of Crows or Shock Jockey (occasionally Bucking Bronco, if enemy is behind cover). TLDR: I'm mediocre at games, the Handyman is an annoying bullet-sponge, and I think at least the factory encounter would be better if he was replaced by a 2-3 different heavy hitters instead. I'm playing Bioshock Infinite with a build that I thought of - I use a sniper rifle as my long-range weapon of choice, and (currently) a shotgun for close-up crowd control.
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